RAMP DRUID Standard

Ramp Druid dates back to the first days of Hearthstone and is one of the Druid play styles originally envisioned by the Hearthstone developers. The main idea is to 'ramp up' e.g. gain a mana crystal advantage by using Innervate, Wild Growth and Nourish, and then to play big minions early.

Ramp Druid decks have existed in every meta, but are usually not considered one of the top tier decks, because these decks are usually too slow to deal with the perpetually aggro-focused Hearthstone meta.

Shared Cards: Innervate, Wild Growth, Wrath, Mulch, Swipe, Druid of the Claw, Nourish

3 Variants - Avg. Dust: 10220 - Back to Druid

Deck Comparison Explore the Variants

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Variants

  • Variant 1

    Mar 13, 2017 -- by RavenSunHP
    Medivh's Nightmare [Portal Ramp Druid]
    Diff. Cards: 0   Dust: 4740
    Manacurve
    0 1 2 3 4 5 6 7
    • 0 Innervate INNERVATE

      Innervate


      Gain 2 Mana Crystals this turn only.

      Spell
      2
    • 1 Raven Idol RAVEN IDOL

      Raven Idol


      Choose One - Discover a minion; or Discover a spell.

      Spell
      2
    • 2 Wild Growth WILD GROWTH

      Wild Growth


      Gain an empty Mana Crystal.

      Spell
      2
    • 2 Wrath WRATH

      Wrath


      Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.

      Spell
      2
    • 3 Feral Rage FERAL RAGE

      Feral Rage


      Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.

      Spell
      2
    • 3 Mulch MULCH

      Mulch


      Destroy a minion. Add a random minion to your opponent's hand.

      Spell
      1
    • 4 Fandral Staghelm FANDRAL STAGHELM

      Fandral Staghelm


      Your Choose One cards have both effects combined.
      Attack: 3 Health: 5

      Minion
      LEGENDARY
    • 4 Swipe SWIPE

      Swipe


      Deal 4 damage to an enemy and 1 damage to all other enemies.

      Spell
      2
    • 5 Azure Drake AZURE DRAKE

      Azure Drake


      Spell Damage +1. Battlecry: Draw a card.
      Attack: 4 Health: 4

      Minion
      2
    • 5 Druid of the Claw DRUID OF THE CLAW

      Druid of the Claw


      Choose One - Charge; or +2 Health and Taunt.
      Attack: 4 Health: 4

      Minion
      2
    • 5 Nourish NOURISH

      Nourish


      Choose One - Gain 2 Mana Crystals; or Draw 3 cards.

      Spell
      2
    • 5 Starfall STARFALL

      Starfall


      Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.

      Spell
      1
    • 6 Moonglade Portal MOONGLADE PORTAL

      Moonglade Portal


      Restore #6 Health. Summon a random 6-Cost minion.

      Spell
      2
    • 6 Starfire STARFIRE

      Starfire


      Deal 5 damage. Draw a card.

      Spell
      2
    • 7 Ancient of War ANCIENT OF WAR

      Ancient of War


      Choose One - +5 Attack; or +5 Health and Taunt.
      Attack: 5 Health: 5

      Minion
      1
    • 8 Medivh, the Guardian MEDIVH, THE GUARDIAN

      Medivh, the Guardian


      Battlecry: Equip Atiesh, Greatstaff of the Guardian.
      Attack: 7 Health: 7

      Minion
      LEGENDARY
    • 10 Yogg-Saron, Hope's End YOGG-SARON, HOPE'S END

      Yogg-Saron, Hope's End


      Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly).
      Attack: 7 Health: 5

      Minion
      LEGENDARY
    • 12 Arcane Giant ARCANE GIANT

      Arcane Giant


      Costs (1) less for each spell you've cast this game.
      Attack: 8 Health: 8

      Minion
      2
  • Variant 2

    Dec 10, 2016 -- by Gadnuk_RogueEater
    Gadnuk's Aviana 82% Win Rate Ramp Druid
    Diff. Cards: 0   Dust: 13440
    Manacurve
    0 1 2 3 4 5 6 7
    • 0 Innervate INNERVATE

      Innervate


      Gain 2 Mana Crystals this turn only.

      Spell
      2
    • 2 Wild Growth WILD GROWTH

      Wild Growth


      Gain an empty Mana Crystal.

      Spell
      2
    • 2 Wrath WRATH

      Wrath


      Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.

      Spell
      2
    • 3 Mulch MULCH

      Mulch


      Destroy a minion. Add a random minion to your opponent's hand.

      Spell
      2
    • 4 Mire Keeper MIRE KEEPER

      Mire Keeper


      Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal.
      Attack: 3 Health: 3

      Minion
      2
    • 4 Swipe SWIPE

      Swipe


      Deal 4 damage to an enemy and 1 damage to all other enemies.

      Spell
      2
    • 5 Druid of the Claw DRUID OF THE CLAW

      Druid of the Claw


      Choose One - Charge; or +2 Health and Taunt.
      Attack: 4 Health: 4

      Minion
      2
    • 5 Lunar Visions LUNAR VISIONS

      Lunar Visions


      Draw 2 cards. Minions drawn cost (2) less.

      Spell
      1
    • 5 Naga Sea Witch NAGA SEA WITCH

      Naga Sea Witch


      Your cards cost (5).
      Attack: 5 Health: 5

      Minion
      2
    • 5 Nourish NOURISH

      Nourish


      Choose One - Gain 2 Mana Crystals; or Draw 3 cards.

      Spell
      2
    • 6 Emperor Thaurissan EMPEROR THAURISSAN

      Emperor Thaurissan


      At the end of your turn, reduce the Cost of cards in your hand by (1).
      Attack: 5 Health: 5

      Minion
      LEGENDARY
    • 7 Ancient of War ANCIENT OF WAR

      Ancient of War


      Choose One - +5 Attack; or +5 Health and Taunt.
      Attack: 5 Health: 5

      Minion
      1
    • 7 Bog Creeper BOG CREEPER

      Bog Creeper


      Taunt
      Attack: 6 Health: 8

      Minion
      2
    • 8 Ragnaros the Firelord RAGNAROS THE FIRELORD

      Ragnaros the Firelord


      Can't attack. At the end of your turn, deal 8 damage to a random enemy.
      Attack: 8 Health: 8

      Minion
      LEGENDARY
    • 9 Alexstrasza ALEXSTRASZA

      Alexstrasza


      Battlecry: Set a hero's remaining Health to 15.
      Attack: 8 Health: 8

      Minion
      LEGENDARY
    • 9 Aviana AVIANA

      Aviana


      Your minions cost (1).
      Attack: 5 Health: 5

      Minion
      LEGENDARY
    • 9 Cenarius CENARIUS

      Cenarius


      Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
      Attack: 5 Health: 8

      Minion
      LEGENDARY
    • 9 Soggoth the Slitherer SOGGOTH THE SLITHERER

      Soggoth the Slitherer


      Taunt Can't be targeted by spells or Hero Powers.
      Attack: 5 Health: 9

      Minion
      LEGENDARY
    • 10 Kun the Forgotten King KUN THE FORGOTTEN KING

      Kun the Forgotten King


      Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
      Attack: 7 Health: 7

      Minion
      LEGENDARY
    • 10 Y'Shaarj, Rage Unbound Y'SHAARJ, RAGE UNBOUND

      Y'Shaarj, Rage Unbound


      At the end of your turn, put a minion from your deck into the battlefield.
      Attack: 10 Health: 10

      Minion
      LEGENDARY
  • Variant 3

    Dec 26, 2016 -- by Gadnuk_RogueEater
    Gadnuk's Aviana 82% Win Rate Ramp Druid
    Diff. Cards: 0   Dust: 12480
    Manacurve
    0 1 2 3 4 5 6 7
    • 0 Innervate INNERVATE

      Innervate


      Gain 2 Mana Crystals this turn only.

      Spell
      2
    • 2 Wild Growth WILD GROWTH

      Wild Growth


      Gain an empty Mana Crystal.

      Spell
      2
    • 2 Wrath WRATH

      Wrath


      Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.

      Spell
      2
    • 3 Mulch MULCH

      Mulch


      Destroy a minion. Add a random minion to your opponent's hand.

      Spell
      1
    • 4 Mire Keeper MIRE KEEPER

      Mire Keeper


      Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal.
      Attack: 3 Health: 3

      Minion
      2
    • 4 Swipe SWIPE

      Swipe


      Deal 4 damage to an enemy and 1 damage to all other enemies.

      Spell
      2
    • 5 Druid of the Claw DRUID OF THE CLAW

      Druid of the Claw


      Choose One - Charge; or +2 Health and Taunt.
      Attack: 4 Health: 4

      Minion
      2
    • 5 Naga Sea Witch NAGA SEA WITCH

      Naga Sea Witch


      Your cards cost (5).
      Attack: 5 Health: 5

      Minion
      2
    • 5 Nourish NOURISH

      Nourish


      Choose One - Gain 2 Mana Crystals; or Draw 3 cards.

      Spell
      2
    • 5 Second-Rate Bruiser SECOND-RATE BRUISER

      Second-Rate Bruiser


      Taunt Costs (2) less if your opponent has at least three minions.
      Attack: 4 Health: 5

      Minion
      2
    • 6 Dark Arakkoa DARK ARAKKOA

      Dark Arakkoa


      Taunt Battlecry: Give your C'Thun +3/+3 (wherever it is).
      Attack: 5 Health: 7

      Minion
      2
    • 6 Emperor Thaurissan EMPEROR THAURISSAN

      Emperor Thaurissan


      At the end of your turn, reduce the Cost of cards in your hand by (1).
      Attack: 5 Health: 5

      Minion
      LEGENDARY
    • 7 Bog Creeper BOG CREEPER

      Bog Creeper


      Taunt
      Attack: 6 Health: 8

      Minion
      1
    • 8 Ragnaros the Firelord RAGNAROS THE FIRELORD

      Ragnaros the Firelord


      Can't attack. At the end of your turn, deal 8 damage to a random enemy.
      Attack: 8 Health: 8

      Minion
      LEGENDARY
    • 9 Alexstrasza ALEXSTRASZA

      Alexstrasza


      Battlecry: Set a hero's remaining Health to 15.
      Attack: 8 Health: 8

      Minion
      LEGENDARY
    • 9 Aviana AVIANA

      Aviana


      Your minions cost (1).
      Attack: 5 Health: 5

      Minion
      LEGENDARY
    • 9 Cenarius CENARIUS

      Cenarius


      Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
      Attack: 5 Health: 8

      Minion
      LEGENDARY
    • 9 Soggoth the Slitherer SOGGOTH THE SLITHERER

      Soggoth the Slitherer


      Taunt Can't be targeted by spells or Hero Powers.
      Attack: 5 Health: 9

      Minion
      LEGENDARY
    • 10 Kun the Forgotten King KUN THE FORGOTTEN KING

      Kun the Forgotten King


      Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
      Attack: 7 Health: 7

      Minion
      LEGENDARY
    • 10 Y'Shaarj, Rage Unbound Y'SHAARJ, RAGE UNBOUND

      Y'Shaarj, Rage Unbound


      At the end of your turn, put a minion from your deck into the battlefield.
      Attack: 10 Health: 10

      Minion
      LEGENDARY